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Assassin’s Creed character in a hood against the backdrop of an evening city.
A New Approach to Non-Playable Characters

Ubisoft has announced a new adaptive NPC system based on AI and machine learning technologies. Unlike scripted behavior patterns, the new model allows characters to analyze player actions in real-time and adapt accordingly.


Assassin’s Creed 2025 as a Testing Ground

The next installment in the iconic Assassin’s Creed franchise will be the first to fully implement this system. A city guard will remember suspicious behavior, and a merchant may raise prices for aggressive players — all of this enhances the sense of a living world.


Technological Foundation: Generative Transformers and Reinforcement Learning

At its core are generative transformers modeling NPC motivations and goals, along with reinforcement learning algorithms enabling bots to adjust behavior based on outcomes.


Community and Designer Reactions

Early feedback from developers and fans is positive: the technology promises deeper immersion and replayability. Still, concerns arise about system load and potential player abuse.


Ethical and Balancing Challenges

Creating NPCs with memory and personalized strategies sparks debate: where is the line between realism and intrusion? Ubisoft assures that it consults AI ethics experts and rigorously tests various scenarios.


Looking Ahead: A New AAA Standard?

If successful, the system may be integrated into other franchises. Experts already call it a potential new benchmark for AAA game design in the coming years.